![]() That means the character always fights on a razor’s edge and it only takes a handful of unlucky strikes for the character to be on the verge of death. Being a melee build with low health always carries significant risks, since defence rating and block chance are an all-or-nothing defensive mechanic. However, the build is still first and foremost a Paladin, and as such, has many limitations to overcome such as fairly low health compared to other melee builds like Shifter Druids or Barbarians. ![]() In that respect, the build is fairly single-minded and “easy to play”, as it pretty much spams Vengeance until everything is dead. This allows the Avenger to focus fully on Vengeance damage, and once its damage capabilities are close to capped, even pick up a few utility points without significant cost to the build. Unlike the Zealot however, the Avenger’s main attack, Vengeance, covers all the bases for overcoming even Hell difficulty enemies, eliminating the need for additional investment in other damage sources. Similar to the Zealot, the Avenger is a melee build relying on heavy defences to remain in melee and deal sustained damage.
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